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Dr, Quack Head talking "Bah! You've been reading Yookapedia, haven't you?"
Spoiler warning!
This article contains plot spoilers for Yooka-Laylee and/or Yooka-Laylee and the Impossible Lair.

For other possible pages relating to Capital B, see Capital B (disambiguation).
"If you thought the challenges so far were tough, wait until you see my outlook for Q4 of the game!"
― Capital B

Capital B is the main antagonist of Yooka-Laylee. He is a capitalist bee who is the CEO of Hivory Towers and desires to convert all the world's literature into pure profit to have a monopoly over the book industry. It is up to Yooka and Laylee to stop him and his evil associate, Dr. Quack. He plans to use an all-powerful book called "The One Book" to rewrite the entire universe.

Yooka-Laylee End-Game Spoiler Warning!

After Capital B is defeated by the duo in a final showdown, a displeased Dr. Quack threatens to report his failure to a secret organization called V.I.L.E. that Capital B himself is a member of. Capital B orders him not to, claiming that the One Book will give them the power to conquer the world. Unfortunately for the villains, Blasto suddenly appears and blasts them into an open book that closes on the pair, trapping them both inside it.

During the events of Yooka-Laylee and the Impossible Lair, while trapped in the Royal Stingdom tome, Capital B constructs a new lair that he claims is impossible to beat due to its difficulty, and has taken over the Beettalion with the use of the mind-control device, the Hive Mind.

Name Origin[]

The "Capital" part of his name is because Capital B is a capitalist, "a person who uses their money to invest in industry for profit."

Capital in business is "money or other assets owned by a person or organization for investing."

The "B" part of his name is a homophone of the word "bee", which is Capital B's species. The name is also wordplay in that Capital B's name features a capitalized "B."

Appearance[]

Capital B is a overweight yellow and brown striped bee in a purple pinstripe suit with pockets and two yellow buttons, a blue tie, and white undershirt. On part of his three-piece suit is an embroidered cape bearing the letter "B." He wears black gloves over his hands, holding a red cane with a golden honeycomb topper. He has jagged teeth with one tooth missing. He has a bloodshot eye, amber irises, crooked eyebrows, and a pointed proboscis. He wears black dress shoes.

Appearance in the Impossible Lair[]

Capital B's physical appearance is the same, but his wardrobe has been changed. He now sports cauldron-like armor and a black cape with a silver outline and velvet interior. Red epaulets with gold tassels hang on each of his shoulders. A gold chain connects to the front of his armor to the back. He has a light blue band across his body, with three golden pins with green, red, and blue from left to right. The same three pins are also on his cape. He has large black boots and white gloves.

Personality[]

Capital B's personality is that of a stereotypical corrupt businessman, doing anything from paying Dr. Quack 'just above minimum wage' to ripping people off in Capital Cashino only to increase his profit. Capital B is also vain. In the background of Hivory Towers, there is a large golden statue of the Capital B himself, and he asks Dr. Quack if it is 'golden enough,' as well as a giant snow statue of him in Glitterglaze Glacier. He is cruel and unsympathetic to Dr. Quack, telling him to bin the "vice prezedent" statue for casting an "awkward shadow," and going as far as shredding pagies. He is also shown to be rather impulsive and angry, as he throws a tantrum when he doesn't get his way, or when he fails at something.

Appearance as The Banker[]


The Casino Banker (also known as the Banker, or Handsome Cashier), is a disguised Capital B who acts as a supporting character in Yooka-Laylee in Capital Cashino. He is located directly north of the world's entrance room, and gives out a Pagie for every 10 Cashino Tokens obtained.

Name Origin []

The name Casino Banker (or simply Banker) was given during the December 2016 update.[1] A real life casino banker is in charge of financial transactions within the casino's bank.

Entire Conversation []

Entire Conversation.

First time meeting the Casino Banker[]

Yooka:

"Hello. Do we know you?"

Casino Banker:

"Nope! Absolutely not. You've never met me, the friendly casino banker, before now."

Laylee:

"Phew! For a moment there we thought you were that tubby rent-a-villain Capital B. He's a right loser."

Casino Banker:

"Grrnnn... Oh yes, a right loser..."

"Anyways, 'sirs', allow me to introduce my banking facility."

"By winning the absolutely-not-crooked games in this casino, you'll collect tokens that can be cashed in at my bank."

"If by some miracle you manage to scrape together 10 casino token, each time you do I'll exchange them for a shiny pagie!"

"Just make sure you don't do anything silly like bet all your pagies on black! It'd be a shame if your collection ended up in the banker's vault. Yes, a real crying same..."

Yooka:

"We'd be very silly if we did that!"

Laylee:

"Yeah, that'd be really dumb. A right 'Capital B move'."

Casino Banker:

"Grrrnnn... Yes. Good luck, 'sirs'. Do your best not to go bankrupt in my- ahem, 'our' casino."



Quotes[]

"How do a lizard and a bat become friends anyway? That doesn't make any sense."

"Your amateur moves aren't worth a dime, for a change I made this taunt rhyme!"

"Honestly, what's up with the bat's nose? I can recommend a good nose surgeon..."

"Smile, you're on CCTV! Seriously, watching you play is really dull."

"Casual Fridays are loads of fun, but even I draw the line at naked reptiles!"

"Health and safety said that I can't just drop all the boss minions in the lobby with you. Those killjoys!"

(As the Banker) "Grrrrrrnn..."

Trivia[]

  • Capital B's bloodshot eye harkens back to another villain, King K. Rool, from the Donkey Kong Country series by Rare, Ltd., who also sported a bloodshot eye.
  • Capital B seems to be a very profitable entrepreneur, owning a large casino with a safe room full of gold and owning a large factory, along with many other things.
  • "Your amateur moves aren't worth a dime, for a change I made this taunt rhyme!" refers to Gruntilda Winkybunion, the main antagonist of the Banjo-Kazooie franchise and his BK counterpart. All of the taunts she said from atop her castle are in rhyming couplets.
  • Capital B mentions at the beginning of the game that he was going to play golf on the 4th world, which is Capital Cashino (which, of course, has a Golf Course). He says in one of his tower quotes he has "golf planned with another corporate henchman," which implies he was playing golf with other members of V.I.L.E. during the events of Yooka-Laylee.
  • Capital B has written several books, including "To the Top," "Capital B's guide to red nectar," among others.
  • Somehow, Yooka and Laylee recognize Capital B as the banker before they canonically meet him.

Gallery[]

Artwork[]

Concept Art[]

Screenshots[]

Dr, Quack Head talking "Bah! You've been reading Yookapedia, haven't you?"
Spoiler warning!
This article contains plot spoilers for Yooka-Laylee and/or Yooka-Laylee and the Impossible Lair.

For other possible pages relating to Capital B, see Capital B (disambiguation).

Capital B is the final boss to battle in Yooka-Laylee. The battle takes place at the highest floor of Hivory Towers in Capital B's "Stationary Cupboard". Defeating him unlocks the "Out of Business" trophy/achievement.

Dialog[]

Office Dialog[]

The scene begins with Yooka and Laylee entering Capital B's office, where Capital B and Dr. Quack have been waiting for them. Yooka introduces himself and Laylee before asking for the One Book back. Capital B replies that the duo have been "Collecting Pagies for him" and demands for the heroes to hand them over, but to no such luck. Knowing that a peaceful negotiation is out of the question, Capital B challenges the pair to a final showdown and makes the platform he is standing on rise up to the room above, knocking over Dr. Quack in the process.

Pre-Battle Dialog[]

Yooka and Laylee take the platform up to Capital B, where he remarks that he can't believe they followed him to his personal "pulverization chamber," which in reality is his Stationary Cupboard. Capital B then tells the pair that after he has made them redundant, he will take their Pagies so his organization can use One Book's power to rewrite the universe. Capital B then proceeds to drink a growth tonic (a tonic not offered by Vendi) and grows larger in size just before the battle begins.

Battle[]

Phase I[]

To begin, Capital B will launch an explosive bee hive at the "Cruddy-Duo." It can be easily dodged, but it soon launches a large swarm of bees to try and attack Yooka and Laylee. They can either be killed/dispersed by the Sonar Shield or the Sonar 'Splosion, or alternatively, the player can Reptile Roll and stay away from the bees' attacks until it disperses by itself. Either way, when the bees are gone, Capital B will throw a tantrum which leaves him vulnerable to Yooka and Laylee's attacks. One attack will knock him over, then repeatedly attack him, preferably with the Tail Twirl and/or Air Attack. After several hits the bee will get up and fly to the other side of the room, only to repeat the stage over and over again until Capital B has taken a certain amount of hits.

Phase II[]

Capital B lies on the ground from the last phase, calling Dr. Quack to get some Corplet backup, but "Whatever you do, don't get the corplet crates mixed up with the ammo crates!" Of course, the Quack gets them mixed up, sending up two crates full of respawning corplets and two crates full of Frostberry bushes. Capital B will simply throw explosive beehives at the duo, which do not bear bees, and stops every three hives to rest before continuing a short time later. In this time, the player can shoot several Frostberries at the antagonist, damaging him. This can be done either with Flappy Flight, Lizard Leap or by standing on top of another, unbroken crate. Repeat until Capital B lands on the ground.

Phase III[]

Capital B claims it is time to "take this boardroom struggle to the next level" and tells Dr. Quack to activate the wall and roof lasers. Quack, confused with all the similar-looking buttons, presses the wrong one, and the walls and ceiling fall out and reveal a pit of toxic ooze surrounding the battle. The Capital will slam himself on the ground, creating a Red hexagon-shaped shockwave that will damage the player if touched. Easily avoided, the attack will repeat itself three times, when Capital B's walking cane (which was carried into the fight) will get stuck in the floor. The player can attack him similarly to the first phase, using the basic attacks to knock him over and whack him until he gets back up. The stage will either repeat or, if enough hits have been taken, he will get up and slam the middle of the arena, revealing more toxic ooze for the player to fall into. The stage will repeat, but this time, he will send down a beehive identical to that of the first phase, which disperses a swarm of bees. The player must simply avoid taking damage from the bees and the Capital's shockwaves, then, when his cane gets stuck, avoid/kill the bees similar to the first phase and then whack the antagonist. Similar to the first part, he will get back up and repeat or move on if taken enough hits. Next, he will slam three corners of the arena, revealing yet more ooze to fall into. He will continue to release shockwaves, but this time, he will drop three beehives that, instead of dispersing bees, will create Yellow shockwaves of their own that also cause damage to the player. When these are avoided, the player can whack Capital B when his cane gets stuck. This should be repeated until the next part ensues, when he has taken a certain amount of damage. He will slam the three remaining corners of the arena. For the final part of Phase III, both parts 2 and 3 of this phase will be combined, as Capital B sends out a beehive with a swarm of bees and three shockwave hives. If all are avoided and/or destroyed, the player can still attack the Capital when his cane is stuck. After repeating this phase until he has taken enough hits, the next and final phase will ensue.

Phase IV[]

For the final phase, Capital B claims it is time for "the Capital to soar and release some explosive equity!" Yooka says that these types never learn, and always end up taking themselves down. Capital B flies to the center of the arena, directly above a hole of toxic ooze, and true to his words, sends out the explosive equity in the form of some homing, explosive stingers. He will send these out one at a time, repeating when the current one is destroyed. The key is to have these homing missiles hit Capital B, by getting on the side of the Capital opposite the stinger. After taking three hits from these, he releases two stingers this time and starts flying around the arena. It is more difficult to have the stingers hit him now, as he is always moving, so now the duo must use the Flappy Flight to fly ahead of him and have the stingers hit from behind (or from in front or the side, however it is very tricky). After taking several hits from two stingers at a time, he will send out three stingers, and the fight repeats- however, only one hit from one of these stingers will knock Capital B out of the air and trigger the ending scene- and the "Out of Business" Trophy/Achievement.

Entire Conversation[]

Bosses
The Great Rampo The Great RampoBrrreeze Blok Brrreeze BlokTrev the Tenteyecle Trev the TenteyecleINEPT I.N.E.P.T.Planette PlanetteCapitalBeeHead Capital B


For other possible pages relating to Capital B, see Capital B (disambiguation).

Capital B is the final (and only) boss to battle in Yooka-Laylee and the Impossible Lair. The battle takes place throughout Capital B's Impossible Lair. Defeating him unlocks the 'HIVE won!' trophy/achievement.

Battle[]

The battle with Capital B is divided into four sections. Each section is divided into several phases, in which Capital B repeats a certain sequence of attacks. The player can damage Capital B by jumping on him while he is on the ground (for whatever reason), or by throwing a bomb at him. Hitting Capital B will interrupt his projectile attacks. Each phase lasts until Capital B recieves 2 hits unless stated otherwise.

After each section, the duo must overcome a platforming section before reaching a door to the next section of the fight.

Disclaimer: The names for Capital B's moves are not official, and are made based of Capital B's quotes, or the content of the attack.

Projectile Key[]

Purple: Large and slow. Travels in a straight line across the stage. 'Moving' purple projectiles move up and down in a wave-like fashion.

Spiky ball: Large. Flies straight up for a moment, before falling back down again.

Green: Small and fast. Fired in large waves that travel in a straight line. Targeted at the player's position once the wave starts.

Red: Large and slow. Fired in diagonals. Sets of eight are fired in a circle.

Active bombs: Drop onto the stage, then move slowly in one direction. Turns round after hitting a wall or bomb. Explodes when hitting the player or Capital B, during phase changes, or after a long time. Missed bombs from the player (even in other chapters) turn into active bombs that do not explode in phase changes. Can damage Capital B.

Homing missile: Identical to those fired from cannons in certain chapters. Can damage Capital B.

Section 1[]

The first section of the fight also makes up the end of the game's tutorial, and is the first part of the Impossible Lair. It is divided into 3 phases.

1: Capital B charges across the stage, then fires a purple projectile that can be jumped over.

2: Capital B fires four purple projectiles, that the player can jump over, and sometimes duck under. He then charges. This phase lasts for only 1 hit.

3: Capital B fires three sets of three close together purple projectiles, that can be ducked under, or jumped over. He then charges. When Capital B is hit, he leaves, and the duo moves onto the first platforming section.

Section 2[]

The second section of the fight introduces Capital B's Corporate Jackhammer, Dirty Trick and Spiky ball wave moves. It is divided into 6 phases.

1: Capital B charges across the stage., then fires sets of three purple projectiles, like in the final phase of section 1. This progresses until Capital B is hit.

2: Capital B first introduces his new move (Corporate Jackhammer) by slamming the centre of the stage. He then hovers above the player for a while, pauses, and slams the ground. He continues to use this move until the phase ends.

3: Capital B introduces his next move (The Dirty Trick), where he charges forward a little, fires a purple projectile, then makes a slower charge for the rest of the way.

4. Capital B brings back the 'Corporate Jackhammer' before moving to one side of the stage and charging.

5. Capital B fires a sequence of three moving purple projectiles. He then charges across the stage.

6.Capital B flies across the stage, firing a wave of spiky balls. The player must find a spot that does not get hit. Capital B then charges three times in succession. This phase lasts for 4 hits.

Section 3[]

The Third section of the fight introduces the use of bombs against Capital B, along with some of the harder moves. It is divided into 7 phases.

1: Capital B slams one side of the stage, then 'hops' towards the other side, hitting the ground as he goes. This phase lasts only one hit.

2: Capital B fires a sequence of three moving purple projectiles. He then uses his Corporate Jackhammer.

3: Capital B fires a line of small green projectiles that the player must dodge. He then throws three bombs. At least one is active, and at least one is inactive. He then fires a single moving purple projectile.

4: Capital B uses his 'Dirty Trick' attack twice in succession, then flies across the stage, dropping spiky balls.

5: Capital B uses his Corporate Jackhammer, before throwing three bombs as before. He then moves to the centre of the stage, and fires four large red projectiles at diagonals.

6: Capital B fires two purple projectiles a short distance away from each other, one must be ducked, and the other must be jumped. He then throws three bombs, then fires four red projectiles at diagonals.

7: Capital B fires eight red projectiles along horizontal, vertical and diagonal trajectories on one side of the stage, then moves over to the other side to do it again. On that same side, he slams the ground before 'hopping' over to the other side.

Section 4[]

The fourth and final section of the fight combines Capital B's previously seen moves with conveyors to make it harder for the player to dodge. It is divided into 7 phases, followed by a bonus phase.

1: Capital B moves to the centre of the stage and fires four red projectiles, before firing eight red projectiles. He then charges across the stage. This phase lasts for only a single hit.

2: Capital B slams the ground on one side of the stage, then fires a sequence of three projectiles in a wave-like fashion. He then flies up and throws three bombs (as in section 3). He then fires a wave of small green projectiles.

3: Capital B slams the ground on one side of the stage and activates the conveyor (which moves towards where he last slammed it). He then fires three separate purple projectiles.

4: To begin this phase, Capital B slams the centre of the stage to turn off the conveyor. He then starts the full phase. Capital B slams one side of the conveyor to move towards that side. He then unleashes his spiky ball attack. Sometimes, he throws a second wave after the first wave. This phase lasts for 3 hits.

5: Capital B fires eight red projectiles on one side of the stage, then eight red projectiles on the other side. He then slams the ground on the side he is currently on (reversing the conveyor), before charging across the stage. He may perform an additional charge afterwards. This phase lasts for 3 hits.

6: Capital B fires a single homing missile, before moving to the other side of the stage and slamming the ground (reversing the conveyor). He then 'hops' across the stage. When he reaches the other end, the conveyor reverses to follow him.

7: To start with, Capital B calls down four sawblades that move up and down on the stage, and are easily dodged. He slams the ground (reversing the conveyor), then throws three bombs. After being hit once, Capital B accidentally drops The Hive Mind on the left side of the stage, the sawblades stop moving, and the phase ends.

Bonus: During this phase, Capital B does not move of his own accord. The player must pick up The Hive Mind and bring it to the centre of the stage, at which point they gain the ability to control Capital B. This phase ends once Capital B hits the sawblades six times, at which point he falls to the ground and the final part of The Impossible Lair begins.

Entire Conversation[]

Throughout the first three platforming sections, Capital B communicates with the player through large green screens.

Quotes throughout the Impossible Lair
Final phase (Boss sections 1-3) Capital B: "GRRR-AHHH!"
Boss section 1 - Start Capital B: "Now the Hive Mind is recharged, I can whoop your butts!"

Laylee: "We've beat you before and we can do it again!"

Capital B: "You won't be so lucky this time. Brace yourself, here I come."

Boss section 1 - Phase 2 Capital B: "That didn't even hurt."
Boss section 1 - End Capital B: "Bah! I don't have time for this!"
Platforming section 1 - part 1 Capital B: "Grr, you dud-beats got lucky... but let's see how you handle the next stage of my devious plan bee!"
Platforming section 1 - part 2 Capital B: "Hey! Look over here, extra 1-ups... Ha! Made you look!"
Platforming section 1 - part 3 Capital B: "How the crud have you gotten this far? Look out for the next section's... erm... Invisible spikes!"
Platforming section 1 - part 4 Capital B: "Wow, you avoided every single invisible spike... For that I've made this next bit extra hard just for you."
Platforming section 1 - part 5 Capital B: "What, you got this far? I've no "cool" speech prepared. Erm, carry on."
Platforming section 1 - final doors. Capital B: "So, think you're good hey... Step through that door and let's trade blows again!"
Boss section 2 - Start Capital B: "Welcome back, time to be pummelled."
Boss section 2 - Phase 2 Capital B: "Allow me to introduce the Corporate Jackhammer!"
Boss section 2 - Phase 3 Capital B: "This is a dirty trick I think you'll hate. Mwah, ha ha!"
Boss section 2 - Phase 4 Capital B: "Are you trying to make me mad? It's working."
Boss section 2 - Phase 5 Capital B: "You can't win, you simpletons."
Boss section 2 - End Capital B: "I have to prepare your next thrashing."
Platforming section 2 - Start Capital B: "Ooh, I like this next bit. You just slide on your belly and... Dang it!"

Capital B: "I mean you just have to jump high into the "Power-up Spikes"... Yes..."

Platforming section 2 - Part 2 Capital B: "Bleaargh! Blurrgrgh! Neyeaarghmwoooooooot! Sorry, did I put you off?"
Platforming section 2 - Part 3 Capital B: "Ha! You missed the secret - My invisible warp to the end of the game!"
Platforming section 2 - Part 4 Capital B: "Right, a water section will frustrate you. No-one likes those!"
Platforming section 2 - Part 5 Capital B: "Icy you made it this far... Geddit? Haha! Note to self: Kill lucky duo, take up comedy."
Platforming section 2 - Final door Capital B: "Grr... I had a tee-off booked in 5. Guess I'll just have to 'putt' you in your place instead!"
Boss section 3 - Start Capital B: "Third time unlucky, for you losers."
Boss section 3 - Phase 2 Capital B: "I'm going to make lizard pancakes!"
Boss section 3 - Phase 3 Capital B: "Here's a sting with your name on it."
Boss section 3 - Phase 4 Capital B: "Superior bee coming through."
Boss section 3 - Phase 5 Capital B: "I'm tougher than you look."
Boss section 3 - Phase 6 Capital B: "Is that the best you can do?"
Boss section 3 - End Capital B: "I'll bee back!"
Platforming section 3 - Start Capital B: "So you think you can do this, huh? You'll never finish this final section!"
Platforming section 3 - Part 2 Capital B: "Right, that's it, you've really got my stinger mad!"

Capital B: "Release the nuclear puppies!"

Platforming section 3 - End Capital B: "Right this is it, the final battle lies beyond that door! I'll just warp the door back to the start of the level mawahaha! Dang, switch is stuck... Sigh...Just come in and afford me the pleasure of whupping your butts."
Boss section 4 - Start Capital B: "Final warning, I won't go easy on you."
Boss section 4 - Phase 2 Capital B: "May the best boss win!"
Boss section 4 - Phase 3 Capital B: "It's not looking good for you two, even the floor is going my way!"
Boss section 4 - Phase 4 Capital B: "Let's try this again with some new moves."
Boss section 4 - Phase 5 Capital B: "Lizards are just dinosaurs who aren't extinct... Yet!"
Boss section 4 - Phase 6 Capital B: "GRRR-AHHH!"
Boss section 4 - Phase 7 Capital B: "I don't need bees to teach you a lesson in buzziness. Miss-Lexia activate the defenses!"

Miss-Lexia: "Enabling defenses!"

Boss section 4 - Capital B drops The Hive Mind Capital B: "Darn it. I've dropped the Hive Mind. Now where is it?"
Boss section 4 - Yooka picks up The Hive Mind Yooka: "We've got The Hive Mind. Let's make this nasty bee dance Laylee!"
Boss section 4 - Phase 8 (Hive Mind moved to the centre) Capital B: "Now, now. Put The Hive Mind down."
Boss section 4 - End (Capital B defeated) Capital B: "Miss-Lexia, I've been incapacitated. Stop Yooka and Laylee escaping!"

Miss-Lexia: "Enabling self-destruct sequence, you have 120 seconds to escape!"

Gallery[]

Trivia[]

  • It is unknown what Capital B means by 'nuclear puppies', as such creatures are not seen in-game.

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