← Chapter 17 Boom-Bloom Blast |
Pumping Plant Chapter 18 Variation: Pumping Plant - Powered |
Chapter 19 → Scareship Shootout |
- Not to be confused with Pumping Plant (Yooka-Laylee), a building located in Moodymaze Marsh.
Pumping Plant is the seventeenth chapter in Yooka-Laylee and the Impossible Lair. The state change variation is Powered, and Pumping Plant is the chapter after Boom-Bloom Blast and it is also the chapter before Scareship Shootout.
Overview[]
Environment[]
T.W.I.T Coins[]
Coin | Description | Image |
---|---|---|
~Coin 1~ ![]() |
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~Coin 2~ ![]() |
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~Coin 3~ ![]() |
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~Coin 4~ ![]() |
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~Coin 5~ ![]() |
Ghost Quills[]
Ghost Quills (In order of appearance throughout the level) | ||
---|---|---|
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Other Locations[]
Checkmates[]
In Pumping Plant, aside from the first checkmate, there are _ checkmates in total within the level. In total, there are _ checkmates.
LC = Checkmate will disappear if the "Less Checkmates" tonic is equipped.
MC = Checkmate will only appear if the "More Checkmates" tonic is equipped.
Checkmate | Description | Image | |
---|---|---|---|
At the beginning of the level, the first checkmate will appear exactly where the player spawns. | |||
Laylee Bells[]
Quillions[]
Secret Locations[]
Click "Show" to reveal Secret Locations |
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Gallery[]
Trivia[]
References[]
← Chapter 17 Boom-Bloom Blast |
Pumping Plant - Powered Chapter 18 Base State: Pumping Plant |
Chapter 19 → Scareship Shootout |
Pumping Plant - Powered is the eighteenth chapter variation in Yooka-Laylee and the Impossible Lair, and the base state is Pumping Plant. Pumping Plant - Powered and its base state is the chapter after Boom-Bloom Blast and it is also the chapter before Scareship Shootout.
Overview[]
Environment[]
T.W.I.T Coins[]
Coin | Description | Image |
---|---|---|
~Coin 1~ ![]() |
||
~Coin 2~ ![]() |
||
~Coin 3~ ![]() |
||
~Coin 4~ ![]() |
||
~Coin 5~ ![]() |
Ghost Quills[]
Ghost Quills (In order of appearance throughout the level) | ||
---|---|---|
|
Other Locations[]
Checkmates[]
In Pumping Plant - Powered, aside from the first checkmate, there are _ checkmates in total within the level. In total, there are _ checkmates.
LC = Checkmate will disappear if the "Less Checkmates" tonic is equipped.
MC = Checkmate will only appear if the "More Checkmates" tonic is equipped.
Checkmate | Description | Image | |
---|---|---|---|
At the beginning of the level, the first checkmate will appear exactly where the player spawns. | |||
Laylee Bells[]
Quillions[]
Secret Locations[]
Click "Show" to reveal Secret Locations |
---|