Developer: | Playtonic Games |
---|---|
Publisher: | Team17 |
Release date: | Tuesday, October 8, 2019 |
Genre: | 2D Platformer
Action-adventure |
Modes: | Single-player |
Ratings: | E ESRB for Mild cartoon violence |
Platforms: | Microsoft Windows
PlayStation 4 Xbox One Nintendo Switch |
Media: | Digital download
Physical releases (console only) |
Yooka-Laylee and the Impossible Lair is a hybrid 2D platformer and adventure video game developed by Playtonic Games. The game was released on October 8th, 2019 and is available on Steam, GOG, Epic Games Store, PlayStation 4, Xbox One, and Nintendo Switch.
It is the second game in the Yooka-Laylee franchise, and features many of the characters from the original game, taking place in the same larger setting. Despite the change in genre, the story is a direct continuation of Yooka-Laylee.
Story[]
Capital B is up to no good! With a "Hivemind" device in his greedy hands, he's causing a great deal of trouble for the Royal Stingdom and its Bee population. Its ruler, Queen Phoebee, has summoned Yooka and Laylee for aid – they must rescue the captured Royal Beettalion Guards and put an end to Capital B's meddling.
All that stands between the lizard and bat and their bumbling adversary is the Impossible Lair. How hard can it bee?
Gameplay[]
Yooka-Laylee and the Impossible Lair features two major types of gameplay.
In the overworld, the player controls Yooka and Laylee from a top down perspective, with the goal of finding new Chapters and collecting Tonics. This section of the game features analog directional movement, and actions such as jumping and attacking. In the overworld, the player can talk to characters, solve puzzles, and alter the state of the various Chapters scattered around the world.
Inside a Chapter, the game is a traditional 2D platformer. The player can move Yooka and Laylee left and right using the control stick and buttons. The player can perform jumps, a rolling attack, swim underwater, and climb on ropes and vines. If the player takes damage, Laylee will fly off Yooka's head, and move around the stage for a short time, in which she can be retrieved. If she is not caught during this time, she leaves the stage until the player finds a Laylee Bell. While together, Yooka and Laylee have an additional ability, a mid air twirl.
At any point in the game, the player can take on the final level – The Impossible Lair – and finish the game's story. However, this is very difficult from the start of the game. The player can gain additional hit points for the Impossible Lair, through the Beetalion Guards who are rescued from each level.
Additionally, each level contains five T.W.I.T. Coins, which can be traded with Trowzer to pass his Pay Walls. The player needs to unlock these Pay Walls in order to access more levels in the game.
While not mandatory for completing the game, another major gameplay feature are Tonics. These can be found scattered in the overworld, and are given as rewards for completing certain tasks or puzzles. Up to three Tonics can be selected before entering a level, changing the visuals or gameplay in different ways. Some Tonics have a quill multiplier, which affects how many quills the player can earn from the level.
Levels[]
There are 40 levels in Yooka-Laylee and the Impossible Lair, distributed across 20 Chapters. Each Chapter has a base state, and can be changed into an alternate state. These states are distinct and unique levels, though they take place in the same location.
In addition, the titular Impossible Lair is available to the player from the beginning of the game. This level is not numbered, as it can be completed at any point throughout the game. The Impossible Lair does not have an alternate state.
Base State | Alternate State | Overworld Location | |
---|---|---|---|
NA | Not-So-Impossible Lair | Impossible Lair | Hivory Towers Exterior |
1 | Capital Causeway | Capital Causeway – Chaos | Hivory Towers Exterior |
2 | Factory Fright | Factory Fright – Flooded | Hivory Towers Exterior |
3 | Wild Web Woods | Wild Web Woods – Wilder | Fields |
4 | Frantic Fountains | Frantic Fountains – Frozen | Fields |
5 | Gasping Glade | Gasping Glade – Grown | Fields |
6 | Sawblade Evade | Sawblade Evade – Stuck | Forest |
7 | Production Path | Production Path – Panic | Forest |
8 | Windmill Way | Windmill Way – Windy | Forest |
9 | Urban Uprise | Urban Uprise – Updraft | Canyon |
10 | Ropeburn Ridge | Ropeburn Ridge – Rerouted | Canyon |
11 | Conveyor Chaos | Conveyor Chaos – Crosswire | Canyon |
12 | Buzzsaw Falls | Buzzsaw Falls – Frozen | Lake |
13 | Cliffside Quest | Cliffside Quest – Cold | Lake |
14 | Hazard Hangar | Hazard Hangar – Hung | Lake |
15 | Turbine Trouble | Turbine Trouble – Tidal | Beach |
16 | Queasy Quay | Queasy Quay – Climb | Beach |
17 | Boom-Bloom Blast | Boom-Bloom Blast – Breakthrough | Beach |
18 | Pumping Plant | Pumping Plant – Powered | The Final Zone |
19 | Scareship Shootout | Scareship Shootout – Smoggy | The Final Zone |
20 | Scareship Scroll | Scareship Scroll – Docked | The Final Zone |
There is also a short tutorial level at the beginning of the game. This level cannot be replayed without starting a new save file.
Throughout the game, there are also numerous Pagies who will ask Yooka and Laylee to complete a challenge level. These involve defeating a number of enemies in a small room the size of the screen. Upon completing one of these challenge levels, the overworld is changed so that new areas can be accessed.
Development[]
Yooka-Laylee and the Impossible Lair was announced on June 7th, 2019, on the Playtonic Games website.[1]
Release[]
Yooka-Laylee and the Impossible Lair was released on October 8th, 2019 on Steam, GOG, PlayStation 4, Xbox One, and Nintendo Switch. The game is available digitally on all platforms, and a physical edition is also available for consoles. It later released on Epic Games Store on December 31st, 2019 as part of a free giveaway.
The game was published by Team17.
Soundtrack[]
The soundtrack for the game was composed by Playtonic Games team members Dan Murdoch and Matt Griffin. The game also features guest compositions by veteran composers and regular Playtonic collaborators David Wise and Grant Kirkhope.[2] The track listing and artists listed below are taken from the Steam soundtrack release.
Track Name | Artist | Time |
---|---|---|
Main Theme | David Wise | |
The Overworld | Grant Kirkhope | |
Capital Causeway | David Wise | |
Capital Causeway – Chaos | Matt Griffin | |
Factory Fright | David Wise | |
Factory Fright – Flooded
(Underwater Saunter) |
Matt Griffin | |
Wild Web Woods | Dan Murdoch | |
Wild Web Woods – Wilder | Dan Murdoch | |
Frantic Fountains | David Wise | |
Frantic Fountains – Frozen | David Wise | |
Gasping Glade | Matt Griffin | |
Gasping Glade – Grown | Matt Griffin | |
The Overworld – Forest | Grant Kirkhope | |
Sawblade Evade (Intro) | David Wise | |
Sawblade Evade | David Wise | |
Sawblade Evade – Stuck | Matt Griffin | |
Production Path | Matt Griffin | |
Production Path – Panic | Matt Griffin | |
Windmill Way | Matt Griffin | |
Windmill Way – Windy | Matt Griffin | |
Urban Uprise | Dan Murdoch | |
Urban Uprise – Updraft | Matt Griffin | |
Ropeburn Ridge | Dan Murdoch | |
Ropeburn Ridge – Rerouted | Matt Griffin | |
The Overworld – Canyon | Grant Kirkhope | |
Conveyor Chaos | Matt Griffin | |
Conveyor Chaos – Crosswire | Matt Griffin | |
Buzzsaw Falls | Matt Griffin | |
Buzzsaw Falls – Frozen | Matt Griffin | |
Cliffside Quest | Matt Griffin | |
Cliffside Quest – Cold | Matt Griffin | |
Hazard Hangar | Dan Murdoch | |
Hazard Hangar – Hung | Dan Murdoch | |
Turbine Trouble | Dan Murdoch | |
Turbine Trouble – Tidal | Matt Griffin | |
The Overworld – Beach | Grant Kirkhope | |
Queasy Quay | Matt Griffin | |
Queasy Quay – Climb | Matt Griffin | |
Boom-Bloom Blast | Matt Griffin | |
Boom-Bloom Blast – Breakthrough | Matt Griffin | |
Pumping Plant | Matt Griffin | |
Pumping Plant – Powered | Dan Murdoch | |
Scareship Shootout | Matt Griffin | |
Scareship Shootout – Smoggy | Matt Griffin | |
Scareship Scroll | David Wise | |
Scareship Scroll – Docked | Dan Murdoch | |
Scareship Scroll – Docked (Airship) | Dan Murdoch | |
The Overworld – The Final Zone | Grant Kirkhope | |
The Impossible Lair 1 | David Wise | |
The Impossible Lair 2 | David Wise | |
The Impossible Lair 3 | David Wise | |
The Impossible Lair 4 | David Wise | |
The Impossible Lair 5 | David Wise | |
Trowzer's Theme | Matt Griffin | |
Pagie Power | Matt Griffin | |
Rescue A Bee | Dan Murdoch |
The Official Soundtrack is available as additional content for the Steam and GOG releases of the game, and contains 56 tracks. It will also be released on Bandcamp.[3]
Gallery[]
Trivia[]
- SteamDB, a site which scrapes the metadata for games on Steam, features a client icon which shows a logo reading "Yooka-Laylee in Plan Bee," another name that was considered for the game.[4][5] According to Playtonic Engagement Director Daley Johnson, the name was rejected because it could potentially give the incorrect impression that the game was DLC for the original title, or that it was a "back up plan".[6]
References[]
- ↑ https://www.playtonicgames.com/new-game-yooka-laylee-and-the-impossible-lair/
- ↑ https://www.playtonicgames.com/new-game-yooka-laylee-and-the-impossible-lair/
- ↑ https://twitter.com/PlaytonicGames/status/1183727987566501888?s=20
- ↑ Yooka-Laylee and the Impossible Lair on SteamDB
- ↑ The icon on Steam
- ↑ Discord comment transcript. Forstride: my theory was Plan Bee would sound too much like DLC for the first game Daley Kong: That is correct. Plus there was a concern it was as if the game were a back up plan