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YLIL
Developer: Playtonic Games
Publisher: Team17
Release date: Tuesday, October 8, 2019
Genre: 2D Platformer

Action-adventure

Modes: Single-player
Ratings: E ESRB for Mild cartoon violence
Platforms: Microsoft Windows

PlayStation 4 Xbox One Nintendo Switch

Media: Digital download

Physical releases (console only)

Yooka-Laylee and the Impossible Lair is a hybrid 2D platformer and adventure video game developed by Playtonic Games. The game was released on October 8 2019 and is available on Steam, PlayStation 4, Xbox One, and Nintendo Switch.

It is the second game in the Yooka-Laylee franchise, and features many of the characters from the original game, taking place in the same larger setting. Despite the change in genre, the story is a direct continuation of Yooka-Laylee.

Story Edit

Yooka and Laylee have to rescue Queen Phoebee's Royal Beettalion to take down Capital B's Impossible Lair and bring order to the Royal Stingdom by stopping Capital B using the Hive Mind.

Gameplay Edit

Yooka-Laylee and the Impossible Lair features two major types of gameplay.

In the overworld, the player controls Yooka and Laylee from a top down perspective, with the goal of finding new Chapters and collecting Tonics. This section of the game features analog directional movement, and actions such as jumping and attacking. In the overworld, the player can talk to characters, solve puzzles, and alter the state of the various Chapters scattered around the world.

Inside a Chapter, the game is a traditional 2D platformer. The player can move Yooka and Laylee left and right using the control stick and buttons. The player can perform jumps, a rolling attack, swim underwater, and climb on ropes and vines. If the player takes damage, Laylee will fly off Yooka's head, and move around the stage for a short time, in which she can be retrieved. If she is not caught during this time, she leaves the stage until the player finds a Laylee Bell. While together, Yooka and Laylee have an additional ability, a mid air twirl.

At any point in the game, the player can take on the final level – The Impossible Lair – and finish the game's story. However, this is very difficult from the start of the game. The player can gain additional hit points for the Impossible Lair, through the Beetalion Guards who are rescued from each level.

Additionally, each level contains five T.W.I.T. Coins, which can be traded with Trowzer to pass his Pay Walls. The player needs to unlock these Pay Walls in order to access more levels in the game.

While not mandatory for completing the game, another major gameplay feature are Tonics. These can be found scattered in the overworld, and are given as rewards for completing certain tasks or puzzles. Up to three Tonics can be selected before entering a level, changing the visuals or gameplay in different ways. Some Tonics have a quill multiplier, which affects how many quills the player can earn from the level.

Levels Edit

There are 40 levels in Yooka-Laylee and the Impossible Lair, distributed across 20 Chapters. Each Chapter has a base state, and can be changed into an alternate state. These states are distinct and unique levels, though they take place in the same location.

In addition, the titular Impossible Lair is available to the player from the beginning of the game. This level is not numbered, as it can be completed at any point throughout the game. The Impossible Lair does not have an alternate state.

Base State Alternate State Overworld Location
NA The Impossible Lair None Hivory Towers Exterior
1
Capital Causeway Start
Capital Causeway
Capital Causeway – Chaos
Capital Causeway Overworld Entrance
Hivory Towers Exterior
2
Folder Thumbnail Factory Fright
Factory Fright
Factory Fright – Flooded Hivory Towers Exterior
3
Folder Thumbnail Wild Web Woods
Wild Web Woods
Wild Web Woods – Wilder Fields
4 Frantic Fountains
Folder Thumbnail Frantic Fountains (Frozen)
Frantic Fountains – Frozen
Fields
5
Folder Thumbnail Gasping Glade
Gasping Glade
Gasping Glade – Grown Fields
6
Folder Thumbnail Sawblade Evade
Sawblade Evade
Sawblade Evade – Stuck Forest
7 Production Path Production Path – Panic Forest
8 Windmill Way Windmill Way – Windy Forest
9 Urban Uprise Urban Uprise – Updraft Canyon
10 Ropeburn Ridge Ropeburn Ridge – Rerouted Canyon
11 Conveyor Chaos Conveyor Chaos – Crosswire Canyon
12 Buzzsaw Falls Buzzsaw Falls – Frozen Lake
13 Cliffside Quest Cliffside Quest – Cold Lake
14 Hazard Hanger Hazard Hanger – Hung Lake
15 Turbine Trouble Turbine Trouble – Tidal Beach
16 Queasy Quay Queasy Quay – Climb Beach
17 Boom-Bloom Blast Boom-Bloom Blast – Breakthrough Beach
18 Pumping Plant Pumping Plant – Powered The Final Zone
19 Scareship Shootout Scareship Shootout – Smoggy The Final Zone
20 Scareship Scroll Scareship Scroll – Docked The Final Zone

There is also a short tutorial level at the beginning of the game. This level cannot be replayed without starting a new save file.

Throughout the game, there are also numerous Pagies who will ask Yooka and Laylee to complete a challenge level. These involve defeating a number of enemies in a small room the size of the screen. Upon completing one of these challenge levels, the overworld is changed so that new areas can be accessed.

Development Edit

Yooka-Laylee and the Impossible Lair was announced on June 7, 2019, on the Playtonic Games website.[1]

Release Edit

Yooka-Laylee and the Impossible Lair was released on October 8 2019 on Steam, PlayStation 4, Xbox One, and Nintendo Switch. The game is available digitally on all platforms, and a physical edition is also available for consoles.

The game was published by Team17.

Soundtrack Edit

The soundtrack for the game was composed by Playtonic Games team members Dan Murdoch and Matt Griffin. The game also features guest compositions by veteran composers and regular Playtonic collaborators David Wise and Grant Kirkhope.[2] The track listing and artists listed below are taken from the Steam soundtrack release.

Track Name Artist Time
Main Theme David Wise
The Overworld Grant Kirkhope
Capital Causeway David Wise
Capital Causeway – Chaos Matt Griffin
Factory Fright David Wise
Factory Fright – Flooded

(Underwater Saunter)

Matt Griffin
Wild Web Woods Dan Murdoch
Wild Web Woods – Wilder Dan Murdoch
Frantic Fountains David Wise
Frantic Fountains – Frozen David Wise
Gasping Glade Matt Griffin
Gasping Glade – Grown Matt Griffin
The Overworld – Forest Grant Kirkhope
Sawblade Evade (Intro) David Wise
Sawblade Evade David Wise
Sawblade Evade – Stuck Matt Griffin
Production Path Matt Griffin
Production Path – Panic Matt Griffin
Windmill Way Matt Griffin
Windmill Way – Windy Matt Griffin
Urban Uprise Dan Murdoch
Urban Uprise – Updraft Matt Griffin
Ropeburn Ridge Dan Murdoch
Ropeburn Ridge – Rerouted Matt Griffin
The Overworld – Canyon Grant Kirkhope
Conveyor Chaos Matt Griffin
Conveyor Chaos – Crosswire Matt Griffin
Buzzsaw Falls Matt Griffin
Buzzsaw Falls – Frozen Matt Griffin
Cliffside Quest Matt Griffin
Cliffside Quest – Cold Matt Griffin
Hazard Hangar Dan Murdoch
Hazard Hangar – Hung Dan Murdoch
Turbine Trouble Dan Murdoch
Turbine Trouble – Tidal Matt Griffin
The Overworld – Beach Grant Kirkhope
Queasy Quay Matt Griffin
Queasy Quay – Climb Matt Griffin
Boom-Bloom Blast Matt Griffin
Boom-Bloom Blast – Breakthrough Matt Griffin
Pumping Plant Matt Griffin
Pumping Plant – Powered Dan Murdoch
Scareship Shootout Matt Griffin
Scareship Shootout – Smoggy Matt Griffin
Scareship Scroll David Wise
Scareship Scroll – Docked Dan Murdoch
Scareship Scroll – Docked (Airship) Dan Murdoch
The Overworld – The Final Zone Grant Kirkhope
The Impossible Lair 1 David Wise
The Impossible Lair 2 David Wise
The Impossible Lair 3 David Wise
The Impossible Lair 4 David Wise
The Impossible Lair 5 David Wise
Trowzer's Theme Matt Griffin
Pagie Power Matt Griffin
Rescue A Bee Dan Murdoch

The Official Soundtrack is available as additional content for the Steam and GOG releases of the game, and contains 56 tracks. It will also be released on Bandcamp.[3]

Gallery Edit

Trivia Edit

  • SteamDB, a site which scrapes the metadata for games on Steam, features a client icon which shows a logo reading "Yooka-Laylee in Plan Bee," another name that was considered for the game.[4][5] According to Playtonic Engagement Director Daley Johnson, the name was rejected because it could potentially give the incorrect impression that the game was DLC for the original title, or that it was a "back up plan".[6]

References Edit

  1. https://www.playtonicgames.com/new-game-yooka-laylee-and-the-impossible-lair/
  2. https://www.playtonicgames.com/new-game-yooka-laylee-and-the-impossible-lair/
  3. https://twitter.com/PlaytonicGames/status/1183727987566501888?s=20
  4. Yooka-Laylee and the Impossible Lair on SteamDB
  5. The icon on Steam
  6. Discord comment transcript. Forstride: my theory was Plan Bee would sound too much like DLC for the first game Daley Kong: That is correct. Plus there was a concern it was as if the game were a back up plan
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